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Technical

Writing Docs for AI: Making Your Product Seamless for Cursor, Windsurf, and Claude Code Users

Developers increasingly rely on AI-powered tools like Cursor, Windsurf, and Claude Code to streamline coding, debugging, and automation. But if you want your product to integrate smoothly into these AI-driven workflows, you need to structure your documentation in a way that's optimized for Large Language Models (LLMs).

Nicholas Kissel
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Technical

SQLite-on-the-Server Is Misunderstood: Better At Hyper-Scale Than Micro-Scale

We're Rivet, a new open-source, self-hostable serverless platform. We've been in the weeds with SQLite-on-the-server recently and – boy – do we have a lot of thoughts to share. Give us a star on GitHub, we'll be sharing a lot more about SQLite soon!

Nathan Flurry
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Launch Week

Riveting Week 3

Updates and features from our third Riveting Week

Nicholas Kissel
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Monthly Update

January 2024 Monthly Update

Open beta, Godot plugin, server provisioning.

Forest Anderson
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Technical

Is Godot 4's Multiplayer a Worthy Alternative to Unity?

Comparing Unity's high-level multiplayer API with Unity's Fish-Net framework.

Nathan Flurry
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Monthly Update

August 2023 Monthly Update

Unity support, custom lobbies, external verification, lobby state, faster starts, Java/Go clients

Nicholas Kissel
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Monthly Update

June 2023 Monthly Update

We've gone open-source, updated our website, and improved our docs

Nicholas Kissel
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Launch Week

Launch Week 1, Day 4: Namespace Version History

Quickly roll back to the last version deployed to a namespace

Nathan Flurry
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Launch Week

Launch Week 1, Day 3: Matchmaker & Identity Analytics

Get analytics tailored to user behavior out of the box in your game with Rivet's new analytics dashboard

Nathan Flurry
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Launch Week

Launch Week 1, Day 2: TLS+TLS & UDP support in Game Guard

Use Game Guard for TCP+TLS & UDP sockets to protect from DDoS traffic and handle TLS termination

Nathan Flurry
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Launch Week

Launch Week 1, Day 1: Unreal Engine Module

The official Rivet Unreal Engine module allows you to deploy your multiplayer game to Rivet.

Nathan Flurry