We've updated the installation process for the @rivet-gg/cli
package, making it easier than ever to get started with Rivet. This update ensures a seamless setup process whether you're using npx
or installing globally via npm
.
@rivet-gg/cli
npm i -g @rivet-gg/cli
If you installed the CLI previously, you can update it with:
For one-time usage, you can always use:
We're excited to announce a new integration with BetterStack, providing comprehensive monitoring, logging, and uptime tracking for your Rivet Actors. This integration makes it easier than ever to monitor performance, collect logs, and set up alerts for your applications.
To get started with BetterStack monitoring for your Rivet Actors:
For detailed setup instructions, check out our BetterStack integration documentation.
With this integration, you can create powerful custom dashboards to monitor your Actors:
This integration is available now for all Docker Actors. Note that this feature is not available for non-Docker Actors at this time.
For questions or support with the BetterStack integration, join us on Discord or reach out to our support team.
Today we're excited to announce updates to Rivet's pricing model, moving to a more transparent and flexible usage-based system. This change allows developers to better scale their applications while only paying for what they use.
Our new pricing structure is designed to be straightforward and predictable:
For more details about our pricing, visit our pricing page.
If you have any questions about the new pricing model, feel free to reach out to us on Discord or support.
Today we are launching Rivet Actor Inspector to help developers view and inspect Rivet Actors. See and edit things like:
Today we are launching Rivet Actors to help developers build and scale realtime applications. They come with a lot of features like:
Learn more: Rivet Actors Documentation
Today we are launching the Modules Library to add features to your game or existing backend.
Check them out: https://rivet.gg/modules
Godot plugin 2.3.0 comes with a handful of improvements for developers setting up a fresh Rivet project.
current
tag (previously would use the most recent build deployed from the current machine)With our v2.2.0 release of the Godot plugin, we've focused on building the most intuitive multiplayer experience possible:
In addition to that, we've overhauled a number of internal functionality to run fast & reliably across all platforms.
The Rivet Godot plugin v2.1.0 includes:
The Rivet Godot plugin v2.0.0 features a fully revamped plugin experience:
RivetMultiplayerManager
class to easily set your multipayer game with a fraction of the code.New JavaScript/TypeScript API library, published OpenAPI spec, published new CLI, cloud version configs are now easier to write with game mode
Avatars are automatically compressed and resized to improve load times, parameters can now be passed to the avatar request to specify custom sizes
Colyseus Arena was shut down on March 31st. Use the new Rivet plugin to seamlessly migrate to Rivet.
Sadly, Colyseus Arena was shut down with 48 hours notice to developers. (Deadline of March 31st.) For those that aren't familiar, Colyseus Arena was a managed hosting service for the open source Colyseus JavaScript multiplayer framework.
Colyseus Arena has a lot of rich multiplayer games running on it, so we threw together an official Rivet plugin for Colyseus developers to keep their games up and running.
The Rivet plugins for Colyseus are linked below:
If you are migrating a game to Rivet, please join our Discord so we can help you accelerate the process!
We hope that people continue to build games with the open source Colyseus framework in the future and that Rivet helps keep building multiplayer games accessible.
Custom SSL certificates is now provided for custom domains, Cloudflare Turnstile can now be used for matchmaker captcha, registration emails sent to users now match the style of the game they're coming from